resume

SKILLS
Modeling
Rigging
Texturing
Lighting
Animation

SOFTWARE
Maya, Zbrush, Photoshop, Illustrator

EXPERIENCE

October 2008-March 2009
The Odd Gentlemen
Position: Lead Artist
Responsibilities: 3D art for upcoming console video game title, including modeling, rigging, texturing, and animation for the main character.

May 2008-September 2008
USC Institute for Creative Technologies
Position: Art Intern, 3D Artist
Responsibilities: Modeling and texturing assets in Maya and Zbrush for the U.S. Army’s virtual character “Sgt. Star”.

Summer 2006, Summer 2007
Square-Enix
Position: Quality Assurance Tester
Responsibilities: Game testing for the games: Final Fantasy III, Final Fantasy Tactics: The War of the Lions, and Final Fantasy XII: Revenant Wings.

EDUCATION

2004-2008
Otis College of Art + Design
Los Angeles, CA
BFA in Digital Media, focus in 3D art
Dean’s List (all semesters)
3.74 G.P.A.
VES Mentorship Program